This weekend was spent getting my thoughts together for Game 2. I spent the majority getting the controls down and trying to figure out exactly what those controls are. The idea for this game is that you're a small kid trying to get as much candy as you can on Halloween night, using platformer like game play. Instead of making this a full on Mario like platformer thought, I'm combining platformer like levels with the simplicity of an endless runner. You're always moving, running and all you have to do is jump. Unlike most endless runners however, I've added the verticality of a platformer, adding another layer of choice to how you get through a level.
I also spent the weekend doing some visual exploration into the overall look and feel for the game. Below is the direction I'm leaning towards, more detail needs to be added but I like the overall feeling this is approaching.
More to come as things progress.



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